Add an image to the player or doodle jump sketch
The existing draw code is in the player class – in a function called display()
It sets the color and then draws a rectangle.
You need to replace that code with an image of your choice. Use the processing image here http://processing.org/reference/image_.html
Place the variable just above the setup function:
Then load the image in your setup function
then replace the rectangle call with this
image(img, x,y,100,100); ( replace 100 with the image size you want ) If you can use .png format file then all the better